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Home/ Questions/Q 881801
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T12:19:22+00:00 2026-05-15T12:19:22+00:00

i am working on an application which is based on accelerometer. i have a

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i am working on an application which is based on accelerometer.

i have a ball which moves on the basis of acclerometer.

i have tried to bound the area of ball in about 320 by 480.

but when the ball reaches one of the corner, the ball gets out of bounded area and gets disappear, and comes again from anywhere.

i have no idea what i am doing wrong.

here is the code i m using

static inline BOOL bounce(float* val, float* delta, float min, float max) {
#define FLIP(val, c) (c - (val - c))
    if (*val < min || *val > max) {
        *delta = -(*delta * 0.00);
        float loc = *val < min ? min : max;
        *val = FLIP(*val, loc);
        return YES;
    } 
    return NO;
}


-(void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration;
{

    #define CAP(val, max) (val < -max ? -max : (val > max ? max : val))
    CGPoint delta = CGPointMake(CAP(self.delta.x + acceleration.x, 1.5),CAP(self.delta.y - acceleration.y, 1.5));
    CGPoint location = CGPointMake(self.location.x + delta.x, self.location.y + delta.y);
    if (fabsf(acceleration.x) > kAccelerationThreshold || fabsf(acceleration.y) > kAccelerationThreshold || fabsf(acceleration.z) > kAccelerationThreshold)
    {
    }
    if (bounce(&location.x, &delta.x,20, self.view.bounds.size.width - 25 ) || bounce(&location.y, &delta.y,20, self.view.bounds.size.height - 20))
    {//25, 20
        AudioServicesPlayAlertSound(kSystemSoundID_Vibrate);
    }    
    self.delta = delta;
    self.location = location;
    self.ballView.center = self.location;
}

waiitng for reply
regards

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T12:19:23+00:00Added an answer on May 15, 2026 at 12:19 pm

    Solved.

    taken 2 int values and bounded x between 0 and 320
    and y in between 0 and 480.

    thanks anyways

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