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Home/ Questions/Q 6321461
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T16:09:11+00:00 2026-05-24T16:09:11+00:00

I am working on building a download manager functionality for the app I am

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I am working on building a download manager functionality for the app I am working on. As a requirement we need to support maximum of three parallel downloads. I saw some code examples of this forum using same delegate object and create multiple instances of NSURLConnection objects. A drawback (that I think, and I may be wrong) to this approach is, all the callbacks to delegate object would happen on the same thread. This would result in packets being queued up on the thread. Am I missing something here.

Is there any other way of implementing this functionality such as do a NSInvocationQueue and start individual download on a different thread and thus get better efficiency. With this approach it adds a lot of complexity for tracking progress for each download, pause/resume downloads and thread management.

I am planning to create asynchronous requests on individual thread and not keep synchronous connections for obvious reasons. Also I am downloading large video files > 100 MB and storing it directly to a file. I am a little unclear as to how packets would be queued up and would I run out or memory or would it make main thread unresponsive.

Any pointers or help is greatly appreciated.

Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-24T16:09:14+00:00Added an answer on May 24, 2026 at 4:09 pm

    As Tommy has pointed out, using separate threads just for downloading data is generally not very efficient. It also has a higher memory overhead than using the asynchronous interface of NSURLConnection on the main thread and you lose a lot of control (you can’t cancel synchronous connections running on a background thread).

    You’re right, the delegate callbacks will all be queued on the main thread, but usually, the only thing you do there is to concatenate the data chunks until your download is finished – this is computationally very cheap.

    If you intend to do computationally expensive things with the data after it’s downloaded (like creating thumbnail images, parsing etc.), you could easily dispatch that work to a GCD queue after your connection has finished downloading. That way, you don’t lose control over the download process, can easily display progress or cancel running downloads, but still don’t block the main thread.

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