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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T11:46:38+00:00 2026-05-29T11:46:38+00:00

I am working on creating a C# P2P chat messenger without a central server.

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I am working on creating a C# P2P chat messenger without a central server. And I need help on how i should start implementing the model.

I have in mind to send out a UDP broadcast to all the computers on the network. Then the receiving computer would receive it, and add that new peer to a hashtable. Then using a TCP server embed in each program. The messages would be broadcast in TCP to all computers listed in the hashtable. And the other peer would receive it and then send out their own message. Is this a viable way of creating a peer2peer chat application, or is there a better way to do it?

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  1. Editorial Team
    Editorial Team
    2026-05-29T11:46:38+00:00Added an answer on May 29, 2026 at 11:46 am

    You can use WCF’s NetPeerToPeer binding which behind the covers does about the same thing. You’re reliant on MS networks though to link the nodes together in the cloud.

    WCF Peer to Peer, Are There Nodes Out There?

    http://msdn.microsoft.com/en-us/library/cc297274.aspx

    http://msdn.microsoft.com/en-us/magazine/cc700336.aspx

    http://msdn.microsoft.com/en-us/magazine/dd882514.aspx

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