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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T12:58:18+00:00 2026-05-22T12:58:18+00:00

I am working on creating a character sheet for a RPG I’m tinkering with.

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I am working on creating a character sheet for a RPG I’m tinkering with. I figure out all the data I need the character sheet to keep, but I am not sure if the way I am doing it is most economical in the sense of speed and resources. Right now I have an enumeration with three types: NPC, MONSTER, PLAYER. Inside the enumeration I have a class that will store and handle all getting/setting for the stats and derived attributes. Are there any disadvantages to writing it this way? Does anyone have any suggestions?

TFYT ~Aedon

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  1. Editorial Team
    Editorial Team
    2026-05-22T12:58:18+00:00Added an answer on May 22, 2026 at 12:58 pm

    If you have a single class that checks a enumerated type and changes behavior based on that type, your code can certainly work but it may get huge, unruly, and hard to maintain as the number of behaviors increases.

    Unless there’s a reason you can’t, I’d suggest using inheritance. Perhaps a base class of Actor from which NPC, Monster, and Player extend. Behaviors can fit neatly inside each class making reading and updating the code much cleaner.

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