I am working on creating a chat client based on UDP. The main structure is that there is a server where clients register and where clients can also request to form a connection with another client that is registered with the server. The clients are structures as follows using pseudo code:
public UDPClient() {
// Create datagram socket
// Execute RECEIVE thread using datagram socket above
// Execute SEND thread using datagram socket above
}
The idea is to have the send and receive executing on separate threads so I don’t get blocked I/O on the receive. Both of these threads have loops within their run methods that allow you to continually send and receive messages. The problem I have is this. If a message comes in on the RECEIVE thread that changes how my SEND should be executing, how do I communicate this to the SEND thread? Do I have to shoot a datagram off to myself or can I communicate this in the code somehow?
Assuming boths threads have no reference to each other, create a third singleton class, which both read/send threads (classes) reference, that has a
volatilemember field to store the state data you want shared and which hassynchronizedaccess.The
volatilekeyword, combined with synchronized access, guarantees that a change made to the field by one thread will be seen by another thread. Without this, changes may not be visible due to the java memory model specification.Edited:
Following "separation of concerns" design guideline, it would be better to not have the read/send threads know about each other and to use a third class to orchestrate their activities/behaviour. Add methods to your read/send classes to
stop(),start()etc and call these from the other class.Using a separate class would also allow: