Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9161001
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 17, 20262026-06-17T13:52:11+00:00 2026-06-17T13:52:11+00:00

I am working on game which is using Game Center and I get next

  • 0

I am working on game which is using Game Center and I get next warning;

… ‘authenticateWithCompletionHandler:’ is deprecated: first deprecated in iOS 6.0

Ok, I searched and found out that there is new code for authenticate Local User so I replaced

old code:

- (void)authenticateLocalUser {

    if (!gameCenterAvailable) return;

    NSLog(@"Authenticating local user...");
    if ([GKLocalPlayer localPlayer].authenticated == NO) {
        [[GKLocalPlayer localPlayer] authenticateWithCompletionHandler:nil];
    } else {
        NSLog(@"Already authenticated!");
    }
}

with the new one:

- (void)authenticateLocalUser {

    if (!gameCenterAvailable) return;

    NSLog(@"Authenticating local user...");

    if ([GKLocalPlayer localPlayer].authenticated == NO) {

        GKLocalPlayer *localPlayer = [GKLocalPlayer localPlayer];
        [localPlayer setAuthenticateHandler:(^(UIViewController* viewcontroller, NSError *error) {
        //[localPlayer authenticateWithCompletionHandler:^(NSError *error) { OLD CODE!
            if(localPlayer.isAuthenticated) {
                //do some stuff
            }else {
                // not logged in   
            }
        })]; 
    } else {
        NSLog(@"Already authenticated!");   
    }   
}

and everything is ok except one thing. If user is not logged in there is no Game Center login form. With old code it shows up Game Center login form if user is not logged in.

is there any extra code that I must put in or something else?

Extra info:
– landscape mode
– deployment target: 6.0

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-17T13:52:12+00:00Added an answer on June 17, 2026 at 1:52 pm

    Yes, you have to manually present the login form with iOS6, this gives you more control over when to present the screen. Give this a try

    localPlayer.authenticateHandler = ^(UIViewController *viewController,NSError *error) {
    if (localPlayer.authenticated) { 
    //already authenticated
    } else if(viewController) {
    [self presentViewController:viewController];//present the login form
    } else {
    //problem with authentication,probably bc the user doesn't use Game Center
    } 
    };
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am working on a Facebook game which is developed using Zend framework. Right
I am working on a Facebook game which is developed using Zend framework. Right
We are working on a game using MonoGame, which has been working fine with
I'm working on a game for iPad using cocos2d which involves a board filled
I am working on an iPhone game which receives memory warning that I am
I have a game app which is mostly working fine. If a phone call
I am working on an artificial intelligence project which is a logic game and
I am working on a mobile game, which appearantly crashes when the Low Battery
i am working on voxel based game engine, in which i need to have
I'm working on an isometric game for fast browsers that support <canvas> , which

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.