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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T05:25:37+00:00 2026-05-14T05:25:37+00:00

I am working on GPU device which has very high division integer latency, several

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I am working on GPU device which has very high division integer latency, several hundred cycles. I am looking to optimize divisions.

All divisions by denominator which is in a set { 1,3,6,10 }, however numerator is a runtime positive value, roughly 32000 or less. due to memory constraints, lookup table may not be a good option.

Can you think of alternatives?
I have thought of computing float point inverses, and using those to multiply numerator.

Thanks

PS. thank you people. bit shift hack is a really cool.
to recover from roundoff, I use following C segment:

// q = m/n
q += (n*(j +1)-1) < m;
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  1. Editorial Team
    Editorial Team
    2026-05-14T05:25:37+00:00Added an answer on May 14, 2026 at 5:25 am
    a/b=a*(1/b)
    x=(1<<16)/b
    a/b=(a*x)>>16
    

    can you build a lookup table for the denominators? since you said 15 bit numerators, you could use 17 for the shifts if everything is unsigned 32 bit:

    a/b=a*((1<<17)/b)>>17
    

    The larger the shift the less the rounding error. You can do a brute force check to see how many times, if any, this is actually wrong.

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