Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 780579
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 14, 20262026-05-14T20:05:46+00:00 2026-05-14T20:05:46+00:00

I am working with directx. I am displaying two objects on my window. They

  • 0

I am working with directx. I am displaying two objects on my window. They are intersecting each other. I find the intersecting object.

My problem is-
I want two original objects to be transparent and the resulting intersected part to be opaque, so that the intersected part can be seen clearly.

I found some question related to transparency but they are related to transparency of window. But I want the object to be transparent.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-14T20:05:47+00:00Added an answer on May 14, 2026 at 8:05 pm

    You enable alpha blending by doing this:

     pDevice->SetRenderState( D3DRS_ALPHABLENDENABL, TRUE );
    

    Set the final parameter to FALSE to disable it.

    There are multiple different types of blend that are now available to you. The simplest is additive alpha blending set as follows:

     pDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_ONE );
     pDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_ONE );
    

    Other forms may well require sorting of polys to display correctly.

    Its also worth noting that if you want to see the back of the model as well you need to set the cull mode to none:

    pDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE );
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.