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Home/ Questions/Q 36303
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Asked: May 10, 20262026-05-10T14:22:19+00:00 2026-05-10T14:22:19+00:00

I am wrapping a native C++ class, which has the following methods: class Native

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I am wrapping a native C++ class, which has the following methods:

class Native {     public:     class Local     {         std::string m_Str;         int m_Int;     };      typedef std::vector<Local> LocalVec;     typedef LocalVec::iterator LocalIter;      LocalIter BeginLocals();     LocalIter EndLocals();      private:         LocalVec m_Locals; }; 

1) What is the ‘.NET way’ of representing this same kind of interface? A single method returning an array<>? Does the array<> generic have iterators, so that I could implement BeginLocals() and EndLocals()?

2) Should Local be declared as a value struct in the .NET wrapper?

I’d really like to represent the wrapped class with a .NET flavor, but I’m very new to the managed world – and this type of information is frustrating to google for…

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  1. 2026-05-10T14:22:20+00:00Added an answer on May 10, 2026 at 2:22 pm

    Iterators aren’t exactly translatable to ‘the .net way’, but they are roughly replaced by IEnumerable < T > and IEnumerator < T >.

    Rather than

      vector<int> a_vector;   vector<int>::iterator a_iterator;   for(int i= 0; i < 100; i++)   {     a_vector.push_back(i);   }    int total = 0;   a_iterator = a_vector.begin();   while( a_iterator != a_vector.end() ) {     total += *a_iterator;     a_iterator++;   } 

    you would see (in c#)

    List<int> a_list = new List<int>(); for(int i=0; i < 100; i++) {   a_list.Add(i); } int total = 0; foreach( int item in a_list) {   total += item; } 

    Or more explicitly (without hiding the IEnumerator behind the foreach syntax sugar):

    List<int> a_list = new List<int>(); for (int i = 0; i < 100; i++) {     a_list.Add(i); } int total = 0; IEnumerator<int> a_enumerator = a_list.GetEnumerator(); while (a_enumerator.MoveNext()) {     total += a_enumerator.Current; } 

    As you can see, foreach just hides the .net enumerator for you.

    So really, the ‘.net way’ would be to simply allow people to create List< Local > items for themselves. If you do want to control iteration or make the collection a bit more custom, have your collection implement the IEnumerable< T > and/or ICollection< T > interfaces as well.

    A near direct translation to c# would be pretty much what you assumed:

    public class Native {   public class Local   {       public string m_str;      public int m_int;   }    private List<Local> m_Locals = new List<Local>();    public List<Local> Locals   {     get{ return m_Locals;}   } } 

    Then a user would be able to

    foreach( Local item in someNative.Locals)   {  ...  } 
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