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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T23:28:24+00:00 2026-05-16T23:28:24+00:00

I am writing a basic game engine and have an abstract class that represents

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I am writing a basic game engine and have an abstract class that represents any object that can be drawn in the 3D world, however inside this class is an abstract method Render() which I would like called automatically by the engine on each draw phase. How could I implement this so that every class extending from my abstract class will automatically have Render() called?

I am using java, android sdk 2.2, and opengl es.

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  1. Editorial Team
    Editorial Team
    2026-05-16T23:28:25+00:00Added an answer on May 16, 2026 at 11:28 pm

    You can register every object which can be rendered to a class which will call render() on all your objects.

    For example :

    public class Registry{
        private static Collection<RenderedObject> register = new ArrayList<RenderedObject>();
    
        public static void add(RenderedObject obj){
            register.add(obj);
        }
    
        public static void renderAll(){
            for(RenderedObject obj : register){
                obj.render();
            }
        }
    }
    

    And you can register your objects into the registry within the constructor of your RenderedObject.

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