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Home/ Questions/Q 751849
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T14:42:51+00:00 2026-05-14T14:42:51+00:00

I am writing a game editor, and have a lot of different tool objects.

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I am writing a game editor, and have a lot of different “tool” objects. They all inherit from BTool and have the same constructor.

I would like to dynamically populate a toolbox at runtime with buttons that correspond to these tools, and when clicked have them create an instance of that tool and set it as the current tool.

Is this possible, and if so will it be better/easier than creating those buttons by hand?

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  1. Editorial Team
    Editorial Team
    2026-05-14T14:42:52+00:00Added an answer on May 14, 2026 at 2:42 pm

    Yes.

    To find the tools, you can call Assembly.GetTypes:

    var toolTypes = typeof(Tool).Assembly.GetTypes()
        .Where(t => typeof(Tool).IsAssignableFrom(t))
        .ToArray();
    

    To create the tools, you can call Activator.CreateInstance:

    obj = Activator.CreateInstance(type, arg1, arg2);
    
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