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Home/ Questions/Q 8661735
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T16:34:09+00:00 2026-06-12T16:34:09+00:00

I am writing a game in box2d / cocos2d where things fall from the

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I am writing a game in box2d / cocos2d where things fall from the sky, when they touch the floor or the player they should be removed from the scene. I have implemented a ContactListener as per Ray Wenderlich’s tutorial but the issue with it is that anytime ANYTHING touches anything it gets removed.

What I need is for some way to know which are objects that can be removed. I see there is a SetUserData function in Box2d where I can set data but it will not accept ints and seems to accept a class only which seems to add unnecessary complications.

What is the simplest way to achieve what I want?

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  1. Editorial Team
    Editorial Team
    2026-06-12T16:34:10+00:00Added an answer on June 12, 2026 at 4:34 pm

    Try this out:

    int yourInt = 2012;
    body->SetUserData(@(yourInt)); 
    

    It is using the new Objective-C literal syntax for wrapping the primitive type int in an object. The object is wrapped in a NSNumber.

    @(yourInt) is equivalent with saying [NSNumber numberWithInt:yourInt]

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