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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T21:34:34+00:00 2026-05-29T21:34:34+00:00

I am writing a game in which a Uiimageview needs to be ‘spawned,’ if

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I am writing a game in which a Uiimageview needs to be ‘spawned,’ if you will. every time the character hits the end box. Everything else is working except that. Could someone check my code and see what I’m doing wrong? Thanks!

for (int i = 1; i <= level; i++) {
        int xPos = rand() % 316;
        int yPos = rand() % 450;
        UIImageView *mine = [[UIImageView alloc] initWithFrame:CGRectMake(xPos, yPos, 10, 10)];
    }
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  1. Editorial Team
    Editorial Team
    2026-05-29T21:34:35+00:00Added an answer on May 29, 2026 at 9:34 pm

    You are not adding the views that you create in a loop as subviews to your main view. That’s why they do not become visible.

    As a side note, I think you would be better off using CALayer objects instead of UIImageView: they are lighter-weight, and require about the same amount of work.

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