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Home/ Questions/Q 8770555
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T17:34:44+00:00 2026-06-13T17:34:44+00:00

I am writing a hook for a very old game that used DX 6.1

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I am writing a hook for a very old game that used DX 6.1 and doesn’t have L&T.

I am intercepting calls to DX with float x, y, z, rhw vertex position and I want to reconstruct x y z in view-space coordinates. I know FOV and screen resolution, but I have problem with finding formula for back transform. Could someone give me such formula, or point me to relevant Internet sources?

And one more thing – Sometimes I am receiving very strange coordinates, for example I’ve manage to capture in the debugger:

float x = 105.96786.0f;
float y = 1963.8353.0f;
float z = -2343.6121.0f;
float rhw = 0.0f;

How should I handle such cases in reverting formula?

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  1. Editorial Team
    Editorial Team
    2026-06-13T17:34:45+00:00Added an answer on June 13, 2026 at 5:34 pm

    @Nico Schertler pointed out in comment above that I should use inverted matrix – this works

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