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Home/ Questions/Q 6701665
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T06:57:41+00:00 2026-05-26T06:57:41+00:00

I am writing a library that works alongside XNA. I have a base class

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I am writing a library that works alongside XNA. I have a base class for primitives, from which I plan to build Planes, Cubes and other primitive-types. Ideally I’d like my base class to do the rendering, regardless of the vertex-type used.

Relevant code:

public abstract class Primitive<VT> where VT : IVertexType
{
    private void Draw(GraphicsDevice graphics)
    {
            graphics.DrawUserIndexedPrimitives<VT>(primitiveType_, 
                                                   vertices_, 
                                                   0, 
                                                   vertices_.Length, 
                                                   indices_, 
                                                   0, 
                                                   primitiveCount_);
    }    
} 

Now, other classes than derive from this, using the appropriate vertex-type:

public abstract class Plane<VT> : Primitive<VT> where VT : IVertextTpye { ... }
public class PlaneColored : Primitive<VertexPositionColor> { .... }
public class PlaneTextured : Primitive<VertexPositionTexture> { .... }

The problem is, I get a compile error on the DrawUserIndexPrimitives<> call:

Error   1   The type 'VT' must be a non-nullable value type in order to use it as parameter 'T' in the generic type or method 'Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawUserIndexedPrimitives<T>(Microsoft.Xna.Framework.Graphics.PrimitiveType, T[], int, int, short[], int, int)'  C:\dev\Projects\2010\XNAParts\XNAParts\Parts\Primitive.cs   88

And I can’t change the construct to a struct otherwise the DrawUserIndexPrimitives’ generic parameter won’t work (as it’s not a struct).

Is there any way around this?

Thanks in advance!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T06:57:41+00:00Added an answer on May 26, 2026 at 6:57 am

    How about just changing Primitive to require that VT is a struct?

    public abstract class Primitive<VT> where VT : struct, IVertexType
    

    and similarly

    public abstract class Plane<VT> : Primitive<VT> where VT : struct, IVertexType
    

    You claim that “DrawUserIndexPrimitives generic parameter won’t work (as it’s not a struct)” but it’s not clear what you mean by that. Which parameter? I suspect the above is what you want, but it’s not really clear.

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