Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 340169
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 12, 20262026-05-12T10:35:28+00:00 2026-05-12T10:35:28+00:00

I am writing a library which uses a few functions from the windows user32.dll

  • 0

I am writing a library which uses a few functions from the windows user32.dll library, but I am compiling it with Mono to see how it fares on OS X. Unfortunately it cannot find the user32.dll library for obvious reasons.

But my question is this … is there a similar library on OS X which I can use? I am specifically looking for the following functions.

[DllImport("user32.dll")]
static extern IntPtr GetForegroundWindow();

[DllImport("user32.dll")]
static extern uint GetWindowThreadProcessId(IntPtr hWnd, out uint lpdwProcessId);

[DllImport("user32.dll")]
static extern int GetWindowText(IntPtr hWnd, StringBuilder text, int count);

[DllImport("user32.dll")]
static extern bool GetLastInputInfo(ref LASTINPUTINFO plii);

I think installing WINE would help, but I would prefer to avoid that if possible. Using the Ruby win32 wrapper is also an option?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-12T10:35:28+00:00Added an answer on May 12, 2026 at 10:35 am

    From the Mono website:

    If you are calling something that is provided by your platform (usually the win32 API), you will have to find a way to accomplish the same functionality on all your target platforms. This could mean replacing your unmanaged call with a managed equivalent, or it can mean detecting what platform you are running on and calling the Win32/*nix/OSX/etc. equivalent.

    (http://pinvoke.net can sometimes help you find the managed equivalent to Win32 API calls.)

    If you are calling into your own native library, then it depends on the cross-platform capabilities of your library. If your native library will work on all your target platforms, then your application should be fine. If not, you can make your native library cross-platform compatible, do the operation in managed code, or work around it by detecting what platform you are running on.

    And they also link to a page on Interop with Native Libraries.

    Looking through pinvoke, one result is that GetForegroundWindow references mwinapi — at first glance, that doesn’t look portable, so you might be out of luck in finding a managed solution.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am writing a code which uses CURAND library but when I compile I
I have the following code, which uses a Unicode string class from a library
I'm writing a small Ruby command-line application that uses fileutils from the standard library
I am writing a library in C++ which uses an older C API. The
I'm writing a C application which uses the pcap library to log how much
I am writing a c++ program which uses boost library for matrix operations. I
I am writing a program in C++ which uses the CLAPACK ATLAS library. However,
I am writing an application for Android, which uses a library SoX. This library
I'm writing a program which uses the wPCAP library. I managed to get out
I have a library on github which uses rebar, but it has never been

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.