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Home/ Questions/Q 899631
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T15:15:04+00:00 2026-05-15T15:15:04+00:00

I am writing a Mesh Rendering manager and thought it would be a good

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I am writing a Mesh Rendering manager and thought it would be a good idea to group all of the meshes which use the same shader and then render these while I’m in that shader pass.

I am currently using a foreach loop, but wondered if utilising LINQ might give me a performance increase?

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  1. Editorial Team
    Editorial Team
    2026-05-15T15:15:04+00:00Added an answer on May 15, 2026 at 3:15 pm

    Why should LINQ be faster? It also uses loops internally.

    Most of the times, LINQ will be a bit slower because it introduces overhead. Do not use LINQ if you care much about performance. Use LINQ because you want shorter better readable and maintainable code.

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