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Home/ Questions/Q 4062140
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T15:33:41+00:00 2026-05-20T15:33:41+00:00

I am writing a piece of code with high demands on performance where I

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I am writing a piece of code with high demands on performance where I need to handle a large number of objects in a polymorphic way. Let’s say I have a class A and a class B which is derived from A. I could now create a vector of B:s like this

vector<A*> a(n);
for(int i = 0; i < n; i++)
  a[i] = new B();

but if n is large (in the order 10^6 or more in my case) this would require very many calls to new and moreover the n objects could potentially be spread out all over my main memory resulting in very poor cache performance. What would be the right way to deal with this situation? I am thinking of doing something like the following to have all the objects in a contiguous memory region.

B* b = new B[n];
vector<A*> a(n);
for(int i = 0; i < n; i++)
  a[i] = b + i;

but one problem is how to free up the memory allocated by new B[n] if b is not available anymore (but we still have a). I have just learnt that trying

delete[] a[0];

is not a good idea…

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  1. Editorial Team
    Editorial Team
    2026-05-20T15:33:41+00:00Added an answer on May 20, 2026 at 3:33 pm

    You can use placement new to construct an object at a particular memory location:

    vector<A*> a(n);
    for(int i = 0; i < n; i++)
      a[i] = new(storage + i*object_size) B();
      // and invoke the destructor manually to release the object (assuming A has a virtual destructor!)
      a[i]->~A(); 
    

    But you cannot solve the ‘real’ problem without giving up the continuous storage: if one object is freed, it will cause a hole in the heap, thus causing high fragmentation over time. You could only keep track of the freed objects and re-use the storage.

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