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Home/ Questions/Q 8589725
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T23:07:32+00:00 2026-06-11T23:07:32+00:00

I am writing a program that is a maze. The user is denoted by

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I am writing a program that is a maze. The user is denoted by the character ‘P’, and I need to be able to locate that character in order to assign the values for my move commands. I am confused as to how to find ‘P’ in my maze.

public static void main(String[] args) throws Exception{

    //Display the maze
    char treasureMaze[][] = {{'P','.','X','X','.'},{'.','X','.','.','.'},{'.','.','.','X','.'},{'X','X','T','.','.'},{'.','.','X','.','.'}}; 
    display(treasureMaze);


    //Give Move Options
    options();

    //Get Users Decision
    Scanner moveChoice = new Scanner(System.in);
    int choice = moveChoice.nextInt();

    if(choice == 1){
        System.out.println("You chose to Move up");
    }
    else if(choice == 2){
        System.out.println("You chose to Move down");
    }
    else if(choice == 3){
        System.out.println("You chose to Move left");
    }
    else if(choice == 4){
        System.out.println("you chose to Move right");
    }
    else{
        return;
    }


    //Move the Player
    //Move Up
    if(choice == 1){
        if(treasureMaze[0-1][0] == '.'){
            treasureMaze[0-1][0] = 'P';
            treasureMaze[0-1][0] = '.';
        }
        else if(treasureMaze[0-1][0] == 'T'){
            System.out.println("Congratulations you won!");
        }
        else{
            System.out.println("Cannot move there! Try something else");
        }
    }

    //Move Down
    else if(choice == 2){
        if(treasureMaze[0+1][0] == '.'){
            treasureMaze[0+1][0] = 'P';
            treasureMaze[0][0] = '.';
        }               
        else if(treasureMaze[0+1][0] == 'T'){
            System.out.println("Congratulations you won!");
        }
        else{                   
            System.out.println("Cannot move there! Try something else");
            }
            }

    //Move Left
    else if(choice == 3){
        if(treasureMaze[0][0-1] == '.'){
            treasureMaze[0][0-1] = 'P';
            treasureMaze[0][0] = '.';
        }
        else if(treasureMaze[0][0-1] == 'T'){
            System.out.println("Congratulations you won!");
        }
        else{
            System.out.println("Cannot move there! Try something else");
        }
    }

    //Move Right
    else if(choice == 4){
    if(treasureMaze[0][0+1] == '.'){
        treasureMaze[0][0+1] = 'P';
        treasureMaze[0][0] = '.';
    }
    else if(treasureMaze[0][0+1] == 'T'){
        System.out.println("Congratulations you won!");
    }
    else{
        System.out.println("Cannot move there! Try something else");
    }
    }
    else{
        return;
    }
    display(treasureMaze);
    options();
}



//Display Object: prints out the maze for the user
public static void display(char x[][]){
    for(int row = 0; row < x.length; row++){
        for(int column = 0; column < x[row].length; column++){
            System.out.print(x[row][column] + "\t");
        }
        System.out.println();
    }
}

//Options Object: gives the options menu to the user
 static void options(){
     System.out.println("You may:");
        System.out.println("\t1) Move up");
        System.out.println("\t2) Move down");
        System.out.println("\t3) Move left");
        System.out.println("\t4) Move right");
        System.out.println("\t0) Quit");

}

I have it setup to move the ‘P’ from its start location, but do not know how to locate it for the next run through. Any ideas?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-11T23:07:33+00:00Added an answer on June 11, 2026 at 11:07 pm

    I’d suggest keeping track of the current location, so you don’t have to find it. Declare two variables for the horizontal and vertical position of the player. Initialize them when you set up the board (looks like they should be (0, 0)) and update them whenever the player moves.

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