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Home/ Questions/Q 3873418
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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T22:02:03+00:00 2026-05-19T22:02:03+00:00

I am writing a prototype TCP connection and I am having some trouble homogenizing

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I am writing a prototype TCP connection and I am having some trouble homogenizing the data to be sent.

At the moment, I am sending nothing but strings, but in the future we want to be able to send any object.

The code is quite simple at the moment, because I thought everything could be cast into a byte array:

void SendData(object headerObject, object bodyObject)
{
  byte[] header = (byte[])headerObject;  //strings at runtime, 
  byte[] body = (byte[])bodyObject;      //invalid cast exception

  // Unable to cast object of type 'System.String' to type 'System.Byte[]'.
  ...
}

This of course is easily enough solved with a

if( state.headerObject is System.String ){...}

The problem is, if I do it that way, I need to check for EVERY type of object that can’t be cast to a byte[] at runtime.

Since I do not know every object that can’t be cast into a byte[] at runtime, this really isn’t an option.

How does one convert any object at all into a byte array in C# .NET 4.0?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-19T22:02:04+00:00Added an answer on May 19, 2026 at 10:02 pm

    Use the BinaryFormatter:

    byte[] ObjectToByteArray(object obj)
    {
        if(obj == null)
            return null;
        BinaryFormatter bf = new BinaryFormatter();
        using (MemoryStream ms = new MemoryStream())
        {
            bf.Serialize(ms, obj);
            return ms.ToArray();
        }
    }
    

    Note that obj and any properties/fields within obj (and so-on for all of their properties/fields) will all need to be tagged with the Serializable attribute to successfully be serialized with this.

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