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Home/ Questions/Q 6059821
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T08:45:18+00:00 2026-05-23T08:45:18+00:00

I am writing a scriptable game engine, for which I have a large number

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I am writing a scriptable game engine, for which I have a large number of classes that perform various tasks. The size of the engine is growing rapidly, and so I thought of splitting the large executable up into dll modules so that only the components that the game writer actually uses can be included. When the user compiles their game (which is to say their script), I want the correct dll’s to be part of the final executable. I already have quite a bit of overlay data, so I figured I might be able to store the dll’s as part of this block. My question boils down to this:

Is it possible to trick LoadLibrary to start reading the file at a certain offset? That would save me from having to either extract the dll into a temporary file which is not clean, or alternatively scrapping the automatic inclusion of dll’s altogether and simply instructing my users to package the dll’s along with their games.

Initially I thought of going for the “load dll from memory” approach but rejected it on grounds of portability and simply because it seems like such a horrible hack.

Any thoughts?

Kind regards,

Philip Bennefall

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  1. Editorial Team
    Editorial Team
    2026-05-23T08:45:19+00:00Added an answer on May 23, 2026 at 8:45 am

    You are trying to solve a problem that doesn’t exist. Loading a DLL doesn’t actually require any physical memory. Windows creates a memory mapped file for the DLL content. Code from the DLL only ever gets loaded when your program calls that code. Unused code doesn’t require any system resources beyond reserved memory pages. You have 2 billion bytes worth of that on a 32-bit operating system. You have to write a lot of code to consume them all, 50 megabytes of machine code is already a very large program.

    The memory mapping is also the reason you cannot make LoadLibrary() do what you want to do. There is no realistic scenario where you need to.

    Look into the linker’s /DELAYLOAD option to improve startup performance.

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