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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T03:45:00+00:00 2026-05-26T03:45:00+00:00

I am writing a simple game by JavaScript, in which sound should be parallel

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I am writing a simple game by JavaScript, in which sound should be parallel with JavaScript.

I am using setInterval and I should be sure if the sound is playing correct, without pauses and delays.

I think about it this way: user can start game, when audio is loaded.

How can I do it? Maybe you can advise me another way.

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  1. Editorial Team
    Editorial Team
    2026-05-26T03:45:01+00:00Added an answer on May 26, 2026 at 3:45 am

    Have a look at JPlayer, you could load the audio track:

    $("#jquery_jplayer_1").jPlayer({
    ready: function () {
    $(this).jPlayer("setMedia", {
    mp3: "track.mp3"
    });
    }
    });
    

    And then when your game is ready to start playing call:

    $("#jquery_jplayer_1").jPlayer("play", 0);
    

    or if you want to check if the audio is playing:

    if(event.jPlayer.status.currentTime > 0) { 
        //Game start
    } 
    
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