I am writing a simple game in java using Ovals and the Graphics objects. It is called virus and works like this: There is an oval in the middle, and six ovals around the outside. These outside ovals are supposed to increase in size until clicked on, when they will disappear and the player scores ten points. If an oval touches the central oval, the health of the centre oval goes down. When it hits zero, the game ends. The problem im having is that the outside ovals will not increase in size. Why is this happening?
Here is my code:
package virus;
import java.awt.*;
import java.util.Random;
import javax.swing.JPanel;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
public class VirusGamePanel extends JPanel implements MouseListener{
private static final long serialVersionUID = 1L;//serialVersionUID field
Random colour = new Random();//the outside ovals will always be a random colour
private int sizeX = 1;//the x size of the outside ovals
private int sizeY = 1;//the y size of the outside ovals
int score = 0;
static String scorestring = "Score: ";
Color rand = new Color(colour.nextInt(255),colour.nextInt(255),colour.nextInt(255));//generate the random colour
public void paint(Graphics g)
{
super.paint(g);
g.setColor(Color.magenta);
g.drawString(scorestring+score,275,250);
g.setColor(Color.orange);
g.drawOval(200,150,200,200);
g.setColor(rand);
g.drawOval(270,50,50,50);
g.drawOval(100,100,50,50);
g.drawOval(450,100,50,50);
g.drawOval(100,400,50,50);
g.drawOval(450,400,50,50);
g.drawOval(275,450,50,50);
g.fillOval(270,50,sizeX,sizeY);//these six ovals are supposed to increase in size
g.fillOval(100,100,sizeX,sizeY);
g.fillOval(450,100,sizeX,sizeY);
g.fillOval(100,400,sizeX,sizeY);
g.fillOval(450,400,sizeX,sizeY);
g.fillOval(275,450,sizeX,sizeY);
inc();
}
public static void main(String[] args) {
JPanel panel = new VirusGamePanel();
JFrame frame = new JFrame("Virus");
frame.setSize(700, 700);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(panel);
frame.setVisible(true);
}
private void inc()//increase the size of the ovals
{
for(int i = 0; i<25000; i++)
{
sizeX++;
sizeY++;
repaint();
}
}
New code with thread:
package virus;
import java.awt.*;
import java.util.Random;
import javax.swing.JPanel;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
public class VirusGamePanel extends JPanel implements MouseListener,Runnable{
private static final long serialVersionUID = 1L;
Random colour = new Random();
private int sizeX = 1;
private int sizeY = 1;
int score = 0;
Thread thr = new Thread();
static String scorestring = "Score: ";
Color rand = new Color(colour.nextInt(255),colour.nextInt(255),colour.nextInt(255));
public void paint(Graphics g)
{
super.paint(g);
thr.start();
g.setColor(Color.magenta);
g.drawString(scorestring+score,275,250);
g.setColor(Color.orange);
g.drawOval(200,150,200,200);
g.setColor(rand);
g.fillOval(270,50,sizeX,sizeY);
g.fillOval(100,100,sizeX,sizeY);
g.fillOval(450,100,sizeX,sizeY);
g.fillOval(100,400,sizeX,sizeY);
g.fillOval(450,400,sizeX,sizeY);
g.fillOval(275,450,sizeX,sizeY);
inc();
}
public static void main(String[] args) {}
private void inc()
{
thr.run();
}
public void run(){
for(int i = 0; i<25000; i++)
{
sizeX++;
sizeY++;
repaint();
try
{
Thread.sleep(10);
}
catch(InterruptedException e)
{
e.printStackTrace();
}
}
}
This works for me:
Just fixed the center points of the ovals and removed the loop in the
incmethod. If you want the oval boundaries drawn, just add thedrawOvalcommands with the same parameters as thefillOvalcommands.EDIT:
If you want to slow down the growth process, just add the following just before the
inc()call of thepaintmethod: