Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 735023
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 14, 20262026-05-14T07:26:28+00:00 2026-05-14T07:26:28+00:00

I am writing a simulation in Java whereby objects act under Newtonian physics. An

  • 0

I am writing a simulation in Java whereby objects act under Newtonian physics. An object may have a force applied to it and the resulting velocity causes it to move across the screen. The nature of the simulation means that objects move in discrete steps depending on the time ellapsed between the current and previous iteration of the animation loop; e.g

public void animationLoop() {
  long prev = System.currentTimeMillis();
  long now;

  while(true) {
    long now = System.currentTimeMillis();
    long deltaMillis = now - prev;
    prev = now;

    if (deltaMillis > 0) { // Some time has passed
      for (Mass m : masses) {
        m.updatePosition(deltaMillis);
      }

      // Do all repaints.
    }
  }
}

A problem arises if the animation thread is delayed in some way causing a large amount of time to ellapse (the classic case being under Windows whereby clicking and holding on minimise / maximise prevents a repaint), which causes objects to move at an alarming rate. My question: Is there a way to determine the time spent in the animation thread rather than the wallclock time, or can anyone suggest a workaround to avoid this problem?

My only thought so far is to contstrain deltaMillis by some upper bound.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-14T07:26:28+00:00Added an answer on May 14, 2026 at 7:26 am

    Have you considered using something like a timer instead of spinning in a loop?

    TimerTask tt = new TimerTask(){
      long prev = System.currentTimeMillis();
      public void run(){
        long now = System.currentTimeMillis();
        for (Mass m : masses) {
          m.updatePosition(now-prev);
        }
        prev = now;
      }
    }
    
    new Timer(true).schedule(tt, 1000, 1000) ;
    

    This way you are guaranteed to at least have some delay between the update of your objects so you shouldn’t have a bunch of repaints consecutively as with the while(true) loop, and if the thread is delayed you will not got an immediate re-execution of the task, from the docs: “In fixed-delay execution, each execution is scheduled relative to the actual execution time of the previous execution.”

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 368k
  • Answers 368k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • Editorial Team
    Editorial Team added an answer It could be because of Velocity's logging trying to log… May 14, 2026 at 5:06 pm
  • Editorial Team
    Editorial Team added an answer At least for Qt-4.6.2, there's nothing you can do. src/corelib/global/qglobal.cpp… May 14, 2026 at 5:06 pm
  • Editorial Team
    Editorial Team added an answer It's almost certainly the fact that IE stops processing on… May 14, 2026 at 5:06 pm

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.