Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3450550
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 18, 20262026-05-18T09:03:47+00:00 2026-05-18T09:03:47+00:00

I am writing a tunneling application in Haskell that uses UDP. In order to

  • 0

I am writing a tunneling application in Haskell that uses UDP. In order to get it ‘right’, I would like to set the MTU appropriately. However, I cannot find any easy way to do that.

Is there a recvmsg() implementation in haskell that would allow me to specify ‘flags’ parameter, or a different way to obtain the data from the error channel?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-18T09:03:48+00:00Added an answer on May 18, 2026 at 9:03 am

    If no API function turns up that suits your needs, you can interface with Network.Socket by extracting the socket ID and calling into C. While this isn’t an easy way, it at least allows you to continue using the existing API in the rest of your code.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Writing a Jabber client that uses Twisted Words. I would like to know an
Writing an application with command line interface and I would like to know at
Writing a client application that sends images to a server via a webservice. As
Writing an application in Cocoa that will take input from the user, format it
Writing a Service that is running on IIS. Basically looks like this: void ProcessRequest(HttpContext
Writing my first silverlight application. I need to deliver some bitmap that the customer
Writing a dictionary application for android. Want to set translation direction in accord with
Writing htaccess that allows me to remove index.php from the URL can confuse search
Writing documentation in html requires some code examples. What to do with characters that
Writing a .NET DLL how do I find Application.ProductName ? EDIT: Obviously, importing Windows.Forms

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.