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Home/ Questions/Q 6872099
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T03:53:07+00:00 2026-05-27T03:53:07+00:00

I am writing an application in WPF and have come accross a problem. As

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I am writing an application in WPF and have come accross a problem. As seen in the picture below, I need an algorithm which determines whether or not a specified point P is inside the shaded region of the circle. The shaded region is just a portion of circle that has an orientation (where the shaded region is looking at) and an angle.

Pie Piece

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  1. Editorial Team
    Editorial Team
    2026-05-27T03:53:08+00:00Added an answer on May 27, 2026 at 3:53 am

    Maths first:

    let v = p – c
    let u = (1,0) : Using the geometry shown above

    Check |v| < r

    Angle = acos(v.u/|v|)

    Check the angle is in range.

    In WPF:

    Vector v = p - (new Point(0,0));
    if(v.Length > radius)
        return false;
    double angle = -Vector.AngleBetween(v, new Vector(1,0));
    ...
    

    Here’s an untested class

    class Pie
    {
        public Point Center { get; set; }
        public double Radius { get; set; }
        public Vector ZeroDegrees { get; set; }
        public bool ClockwisePositive { get; set; }
    
        public double GetAngle(Point p)
        {
            if (ClockwisePositive)
                return (Vector.AngleBetween(p - Center, ZeroDegrees) + 360) % 360;
            else
                return (Vector.AngleBetween(ZeroDegrees, p - Center) + 360) % 360;
        }
    
        public bool Contains(Point p)
        {
            return (p - Center).Length <= Radius;
        }
    
        public class Slice
        {
            public Pie Parent { get; set; }
            public double DirectionDegrees { get; set; }
            public double SizeDegrees { get; set; }
    
            public bool Contains(Point p)
            {
                if (!Parent.Contains(p))
                    return false;
    
                double angle = Parent.GetAngle(p);
                double minAngle = (DirectionDegrees - SizeDegrees / 2 + 360) % 360;
                double maxAngle = (DirectionDegrees + SizeDegrees / 2 + 360) % 360;
    
                if (minAngle < maxAngle)
                    return minAngle <= angle && angle <= maxAngle;
                else
                    return angle >= minAngle || angle <= maxAngle;
            }
        }
    }
    
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