I am writing an GL effect system in my application so i have a superclass called
cEffect – which handles loading/parsing configuration file for each effect
and other inherited classess
cFX<name> – for every effect i add ( blur, bloom, chaos,… ).
The code is simplified here but looks like this:
Class cEffect
{
public:
bool ParseString(...);
private:
int m_nStartFrame;
int m_nEndFrame;
float m_fSpeed;
};
// Blur effect
Class cFXBlur : public cEffect
{
public:
bool RenderFrame(...);
};
// Bloom effect
Class cFXBloom : public cEffect
{
public:
bool RenderFrame(...);
};
// Scene drawing effect
Class cFXScene : public cEffect
{
public:
bool RenderFrame(...);
};
// Clear the depth/color buffer
Class cFXClearBuffers : public cEffect
{
public
bool RenderFrame(...);
}
Now, the demo engine handles a
std::vector<cEffect *> m_pvEffects;
Vector that has a list of effects added.
And when an effect is added to the current time (let’s say i add a blur)
i add it like:
// Blur to be added
cEffect *newEffect = new cFXBlur;
newEffect->SetStartTime(x);
newEffect->SetEndTime(y);
newEffect->SetPower(13.0f);
newEffect->SetTexture(...);
// Now add the effect to the effects list.
m_pvEffects.push_back(newEffect);
Now, when i render i iterate through m_pvEffects list – but also i would like to call
an RenderFrame method ( which is public in every CFX<name> effect).
(*it)->RenderFrame(...)
But compiler says:
error C2039: ‘RenderFrame’ : is not a member of ‘CEffect’
I kinda understand why it happens but can’t really think of a way how can i fix this,
can you guys help me out please – it seems like i lost the plot …
Thanks for any suggestion, what can i do to add CFX to a cEffect vector and later
use -> RenderFrame method?
You should change your class cEffect to:
You need the keyword
virtual, if you want to redefine a method in a subclass. The= 0makes the classcEffectabstract (i.e. you cannot create an object directly of the type cEffect), therefore subclasses must implement the methodRenderFrame(...)