I am writing an iphone (IOS 4) program that capture live video from the camera and process it in real time.
I prefer to capture in kCVPixelFormatType_420YpCbCr8BiPlanarFullRange format for easier processing (I need to process the Y Channel). how do I display data in this format? I suppose I need to somehow convert it to a UIImage and then put it in some ImageView?
Currently I have code that displays kCVPixelFormatType_32BGRA data, but naturally it does not work with kCVPixelFormatType_420YpCbCr8BiPlanarFullRange.
This is the code I use now for the transformation, any help/sample on how to do the same for kCVPixelFormatType_420YpCbCr8BiPlanarFullRange will be appreciated.
(Also criticism of my current method).
// Create a UIImage from sample buffer data
- (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer
{
// Get a CMSampleBuffer's Core Video image buffer for the media data
CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
// Lock the base address of the pixel buffer
CVPixelBufferLockBaseAddress(imageBuffer, 0);
// Get the number of bytes per row for the pixel buffer
void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer);
// Get the number of bytes per row for the pixel buffer
size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer);
// Get the pixel buffer width and height
size_t width = CVPixelBufferGetWidth(imageBuffer);
size_t height = CVPixelBufferGetHeight(imageBuffer);
// Create a device-dependent RGB color space
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
// Create a bitmap graphics context with the sample buffer data
CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8,
bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
// Create a Quartz image from the pixel data in the bitmap graphics context
CGImageRef quartzImage = CGBitmapContextCreateImage(context);
// Unlock the pixel buffer
CVPixelBufferUnlockBaseAddress(imageBuffer,0);
// Free up the context and color space
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
// Create an image object from the Quartz image
UIImage *image = [UIImage imageWithCGImage:quartzImage];
// Release the Quartz image
CGImageRelease(quartzImage);
return (image);
}
Answering my own question.
this solved the problem I had (which was to grab yuv output, display it and process it), although its not exactly the answer to the question:
To grab YUV output from the camera:
To display it as is, use AVCaptureVideoPreviewLayer, it does not require any much code. (You can see the FindMyiCon sample in the WWDC samples pack for example).
To process the YUV y channel (bi-planer in this case so it’s all in a single chunk, you can also use memcpy instead of looping) :