Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6329337
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 24, 20262026-05-24T17:38:34+00:00 2026-05-24T17:38:34+00:00

I am writing an MMO Server using the following technologies and languages: .Net Framework

  • 0

I am writing an MMO Server using the following technologies and languages:
.Net Framework 4, C#, SQL Server 2008 R2, Entity Data Model, LINQ.

The question I have is regarding how and when to access permanent storage (SQL Server) for user state data to increase server performance.

It used to be that when a user logged on to an MMO server, you would load all of the user data into RAM for fast read/write access during the lifetime of the user connection. When the user logs off from the server, that data would be persisted to the Database.

With the advent of the Entity Data Model, and it’s associated caching, is this method required anymore? When should Context.SaveChanges(); be called if this is the case?

Any guidance would be appreciated regarding my question.
Thanks.

MORE INFO:
I dont think anyone is addressing the Caching ability of the .NET Entity Model.
As far as I understand the .NET Entity Database model does the caching for you, and thus queries are not always ran against the actual database, but instead against data in RAM. So from my point of view I do not have to differenciate between RAM data access and Database access. Is this a correct assumption?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-24T17:38:35+00:00Added an answer on May 24, 2026 at 5:38 pm

    I’m no expert but I would say stick with your original design. You may end up taking up more memory trying to keep a context open and have it track all the changes through the lifetime of a user’s connection. I would suggest using POCO, load the objects on user logging in, close the context, then when the user logs off, open a new context, attach your objects back then save changes.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Writing an HTTP simple server on top of Net node.js module, not using HTTP
Writing a stored procedure in MS SQL Server 2008 R2, I want to avoid
Writing some classes for a Framework extension, and I have the following code: public
writing scripts for Sql Server 2005. I am registering a schema with CREATE XML
Writing a client / server program and previously was using calls like this: TcpListener.AcceptTcpClient()
writing a server that runs on linux (Ubuntu) using mono. and a client that
Writing something like this using the loki library , typedef Functor<void> BitButtonPushHandler; throws a
Writing my first Linq application, and I'm trying to find the best way to
Writing a python program, and I came up with this error while using the
Writing an asynchronous Ping using Raw Sockets in F#, to enable parallel requests using

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.