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Home/ Questions/Q 7699265
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T22:26:15+00:00 2026-05-31T22:26:15+00:00

I am writing some android code in preparation for a graphics intensive app I

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I am writing some android code in preparation for a graphics intensive app I plan to develop. I haven’t done any OpenGL since 2004. I stumbled across http://www.opengl.org/wiki/Vertex_Array_Object and multiple sources for the PC platform claim that using vertex-array-objects is the best way to render.

My target platform is a Motorola Atrix 2 smart-phone with Android 2.3.

I can’t seem to find an include for a function corresponding to GL_OES_vertex_array_object. I want to call functions similar to glGenVertexArraysOES.

How do I use VAOs in Android?

My current includes are

import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.CharBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;

import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.opengles.GL11;
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  1. Editorial Team
    Editorial Team
    2026-05-31T22:26:16+00:00Added an answer on May 31, 2026 at 10:26 pm

    VAOs are fairly new and not included in OpenGL|ES 1.0 or 1.1 (not to be confused with Buffer Objects, or as they’re sometimes called VBOs). You’ll have to import and use OpenGL|ES 2.0, and by doing that you’ll have to make some changes to your graphics code to draw via shaders instead of glVertexPointer and similar methods. From the looks of it, there’s no GL20Ext class or similar built into Android, I would look around the web for bindings or write them myself using the NDK.

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