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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T14:29:43+00:00 2026-05-15T14:29:43+00:00

I am writing some C code which is expected to compile on multiple compilers

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I am writing some C code which is expected to compile on multiple compilers (at least on MSVC and GCC). Since I am beginner in C, I have all warnings turned on and warnings are treated as errors (-Werror in GCC & /WX in MSVC) to prevent me from making silly mistakes.

When I compiled some code that uses strcpy on MSVC, I get warning like,

warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.

I am bit confused. Lot of common functions are deprecated on MSVC. Should I use this secured version when on Windows? If yes, should I wrap strcpy something like,

my_strcpy()
{
#ifdef WIN32
 // use strcpy_s
#ELSE
 // use strcpy    
}

Any thoughts?

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  1. Editorial Team
    Editorial Team
    2026-05-15T14:29:44+00:00Added an answer on May 15, 2026 at 2:29 pm

    There are lots and lots of discussions about this topic here on SO. The usual suspects like strncpy, strlcpy and whatever will pop up here again, I’m sure. Just type “strcpy” in the search box and read some of the longer threads to get an overview.

    My advice is: Whatever your final choice will be, it is a good idea to follow the DRY principle and continue to do it as in your example of my_strcpy(). Don’t throw the raw calls all over your code, use wrappers and centralize them in your own string handling library. This will reduce overall code (boilerplate), and you have one central location to make modifications, if you change your mind later.

    Of course this opens up some other cans of worms, especially for a beginner: Memory handling responsibility and interface design. Both a topic on its own, and 5 people will give you 10 suggestions of how to do it. A central library usually has the nice effect that it enforces a decision, which you will follow throughout your whole codebase, instead of using method a in module A and method b in module B, causing you trouble when you try to connect A with B…

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