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Home/ Questions/Q 6785003
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T17:04:13+00:00 2026-05-26T17:04:13+00:00

I am writing various types to a byte stream by manually casting and shifting

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I am writing various types to a byte stream by manually casting and shifting values. I have found this to be more than three times faster than using BitConverter or BinaryWriter.

My problem is with floats. I need to cast them to ints in order to perform shift operations on them, but any cast to int will cause an implicit conversion with truncation, etc. I want the keep the exact binary representation the same. Is this possible?

eg. I want to be able to do similar to:

byte[] bytes = new byte[4];
float myFloat = 32.2;

//following won't compile as can't shift floats.
bytes [0] = (byte)myFloat;
bytes [1] = (byte)(myFloat >> 8);
bytes [2] = (byte)(myFloat >> 16);
bytes [3] = (byte)(myFloat >> 24);
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  1. Editorial Team
    Editorial Team
    2026-05-26T17:04:14+00:00Added an answer on May 26, 2026 at 5:04 pm
    float myFloat = 0.124112f;
    float[] floats = new[] { myFloat };
    byte[] bytes = new byte[4];
    Buffer.BlockCopy(floats, 0, bytes, 0, 4);
    

    ?

    EDIT: compared to DoubleToInt64Bits its slower though like 4x times on my machine, which makes sense given its array nature and inevitable overhead when compared to extreme simplicity of DoubleToInt64Bits implementation.

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