Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 537183
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T09:54:00+00:00 2026-05-13T09:54:00+00:00

I asked a question earlier today, but I think I need to approach it

  • 0

I asked a question earlier today, but I think I need to approach it in a different way (on top of that there was a “hang up” in regards to DataSet).

Here’s a class that encapsulates the creation of a Font (in other words, it is reading data from an xml file and is creating a font, at runtime, based on what it reads from that file):

public class FontCreator
{
    private Font m_TheFont = null;

    public FontCreator( ... some parameters ... )
    {
        m_TheFont = GetTheFont();
    }

    public Font TheFont
    {
        return m_TheFont;
    }

    private Font GetTheFont()
    {
        // code, and more code, that eventually leads to:

        Font f = new Font(fntFamily, fntSize, fntStyle);
        return f;
    }
}

The consumer of the FontCreator class looks something like:

public class TheConsumer()
{
    private FontCreator m_FontCreator = null;

    public TheConsumer()
    {
        m_FontCreator = new m_FontCreator( ... some parameters ... );
        Initialize();
    }

    private void Initialize()
    {
        InitializeThis();
        InitializeThat();
    }

    private void InitializeThis()
    {
        .... some code ...
        SomeObject.ApplyFont(m_FontCreator.TheFont);
    }

    private void InitializeThat()
    {
        ... some code ...
        SomeObject.ApplyFont(m_FontCreator.TheFont);
    }
}

What code do you add, and where, to ensure that “TheFont”‘s Dispose method is explicitly called?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T09:54:00+00:00Added an answer on May 13, 2026 at 9:54 am

    If you don’t wish to maintain a reference to TheFont after it is initially used, then call it’s Dispose method in your constructor, right after Initialize. If you wish to keep TheConsumer alive for a while and maintain a reference to TheFont, it gets more interesting. Two Options:

    1. You can have TheFont’s dispose method called from the Destructor of the TheConsumer object. This is not the common practice and has problems. Mainly, this is not called until garbage collection happens. Better is:
    2. You can make the TheConsumer object itself implement IDisposable, and call TheFont.Dispose from TheConsumer.Dispose. Since TheConsumer implements IDisposable, the code that uses it should call its Dispose method.

    Edit in response to harsh comment!
    Yes, I should have made clear to only use 1 in addition to 2, if at all. I know all developers everywhere are supposed to notice when IDisposable is implemented, but they often don’t. If the referenced managed resource might really remain around a long time and cause problems if not properly disposed, I sometimes have a safety Dispose() method call in the destructor of the object holding the reference. Is that so wrong? 🙂

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I asked a question earlier, but I think I need a different solution to
I know I have asked this question in a different manner earlier today but
I asked a similar question earlier today, but now I am told that the
I asked a question here earlier today and got that fixed, but now I
I asked another version of this question on the gamedev.SE site earlier today but
Earlier today, I asked a question about the way Python handles certain kinds of
I asked this goofy question earlier today and got good answers. I think what
I have asked this question earlier today but I didn't provide enough information and
I asked a question earlier today about log4j and was told that it is
I asked this question a little earlier today but am not sure as to

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.