Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 273659
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 12, 20262026-05-12T00:29:25+00:00 2026-05-12T00:29:25+00:00

I asked a question some time ago on java 2d pathfinding… Pathfinding 2D Java

  • 0

I asked a question some time ago on java 2d pathfinding…
Pathfinding 2D Java game?

The game im developing is based on the idea of theme hospital.
The chosen answer from my question, A* pathfinding, the link was awesome, and very helpful.
I’m eventually getting to implement this into my game, however I have some further questions/issues regarding it.

In my game, the map will change. The tutorial assumes that the map is static (I think). I have been looking at the code, and as far as I can work out, I just need to create a method to call to update the game map in the pathfinding code.

Second, I see the class GameMap. I have my own class called Board which houses all the tiles. I believe I could integrate the methods on GameMap into my Board class. Right?

Third, I have been working on the reasoning that any rooms would be counted as blocked. I mean as in, any squares the room is covering are counted as blocked. I was thinking ahead to where the people will enter the rooms. They will then have to move around these rooms to get to various places. I was thinking I would just invert the Blocked boolean for each square, but this would not work for 2 reasons. 1, rooms could have ajoining walls, and potentially muck up pathfinding. 2, if the blocked status is simply inverted, then any solid items in the room would be seen as not solid when inverted back, which could cause problems when they are touching a wall.

Thinking about it, it would be better if you could make sides of a square blocked rather than actual whole squares. This must be possible, but I am just getting by using the tutorial in the previous question, and not sure if I should try and change A* to do this, or work on workarounds for the room items issue.

Any thoughts or suggestions on any of these issues?
I’m implementing the simple path finding today, but just thinking ahead of myself.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-12T00:29:26+00:00Added an answer on May 12, 2026 at 12:29 am

    From a quick look, it looks like the isValidLocation(mover,sx,sy,xp,yp) method defines if moving from point(sx,sy) to point(xp,yp) is a valid move.

    If this method took into consideration the direction of the move, you could block specific directions out of / into a block without making the block entirely impenetrable. This way, you could have 2 accessible blocks next to each other with a solid boundary between them.

    This approach has some interesting side-effects such as the ability to create one-way boundaries (block A has access to block B, but not vice versa.) Could be a useful game mechanic in letting the A* take one way doors (fire escapes?) into account.

    There is an algorithm called Adaptive A* which can recalculate a portion of a path say, if someone stands in front of you. I would concentrate on the vanilla A* first, you could always calculate a new path from that point on if you found half way through that a previously valid path was blocked.

    This looks like interesting reading: Real-Time Adaptive A* [PDF]

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 124k
  • Answers 124k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • Editorial Team
    Editorial Team added an answer Are you running on OS 3.0? I saw the same… May 12, 2026 at 1:19 am
  • Editorial Team
    Editorial Team added an answer It looks like you need to register Apache::Session::Memcached with Apache::Session::Wrapper,… May 12, 2026 at 1:19 am
  • Editorial Team
    Editorial Team added an answer Use DATENAME or DATEPART: SELECT DATENAME(dw,GETDATE()) -- Friday SELECT DATEPART(dw,GETDATE())… May 12, 2026 at 1:19 am

Related Questions

Some time ago I asked a question about nested loops on SO and as
For some reason neither the accepted answer nor any others work for me for
I'm curious How do you people think ? (I mean a way of thinking)
I had asked some questions about developing an online judge sometime ago on stackoverflow
I asked from few weeks ago this question: How can I teach a beginner

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.