I asked a while ago how to use virtual classes in c++, and to my dismay i learned that you can’t. But one user,(namely “Emilio Garavaglia” thanks a bunch), posted a way to get something similar to virtual classes, just with some extra code. however, i’m having some trouble getting what i’m doing to compile. here’s the code:
global_defs.h
#define Interface class
#define abstract_class class
#define implements : public
I_Graphics.h
#ifndef I_GRAPHICS_H
#define I_GRAPHICS_H
#include <string>
#include "global_defs.h"
Interface I_Graphics
{
public:
virtual ~I_Graphics() {};
virtual void Initialize() = 0;
virtual void Frame() = 0;
virtual void Shutdown() = 0;
class I_Model;
virtual I_Model * CreateModel() = 0;
};
Interface I_Graphics::I_Model
{
public:
virtual ~I_Model() {}
virtual void Initialize(std::string const & filename, std::string const & textureFilename) = 0;
virtual void * GetVertexBuffer() = 0;
virtual void * GetIndexBuffer() = 0;
};
#endif
Graphics.h
#ifndef GRAPHICS_H
#define GRAPHICS_H
#include "global_defs.h"
#include <map>
#include <string>
#include <memory>
#include "I_Graphics.h"
class Graphics implements I_Graphics
{
public:
Graphics();
~Graphics();
void Initialize();
void Frame();
void Shutdown();
class Model;
I_Model * CreateModel() {return new Model;} // <--- compile error here
private:
std::map <std::string, I_Model *> m_ModelList;
};
class Graphics::Model implements I_Graphics::I_Model
{
public:
Model();
~Model();
void Initialize(std::string filename, std::string textureFilename);
void * GetVertexBuffer();
void * GetIndexBuffer();
};
#endif
Graphics.cpp
nothing going here, havn’t really started working on the hard part yet, just trying to get the model instantiation to work.
#include "Graphics.h"
Graphics::Graphics()
{
}
Graphics::~Graphics()
{
}
void Graphics::Initialize()
{
}
void Graphics::Frame()
{
}
void Graphics::Shutdown()
{
}
Graphics::Model::Model()
{
}
Graphics::Model::~Model()
{
}
void Graphics::Model::Initialize(std::string filename, std::string textureFilename)
{
}
void * Graphics::Model::GetVertexBuffer()
{
return NULL;
}
void * Graphics::Model::GetIndexBuffer()
{
return NULL;
}
so, as the little comment says, i get an error there saying:
error C2512: 'Graphics::Model' : no appropriate default constructor available
when there obviously is a constructor for it in graphics.cpp . Can someone please explain what the compiler is complaining about here?
EDIT:
not sure if it means anything, but when mousing over the little red squiggle in MSVC, it says, “object of abstract class type Graphics::Model is not allowed” . …but it doesn’t have any pure virtual members, so it’s not abstract right?
EDIT:
On the suggestion of Castilho, i declare CreateModel in graphics.h like before, but then defined it in graphics.cpp, and it yielded a much more specific error, but i still don’t understand why.
error C2259: 'Graphics::Model' : cannot instantiate abstract class
1> due to following members:
1> 'void I_Graphics::I_Model::Initialize(const std::string &,const std::string &)' : is abstract
1> i_graphics.h(28) : see declaration of 'I_Graphics::I_Model::Initialize'
You’re using the Model class before it is defined. Define the function CreateModel in a separate CPP and it may work.