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Home/ Questions/Q 966843
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T02:13:24+00:00 2026-05-16T02:13:24+00:00

I basically have something like this: class CGlToolBase { public: CGlToolBase(void) { } virtual

  • 0

I basically have something like this:

class CGlToolBase
{
public:
    CGlToolBase(void)
    {

    }
    virtual void OnMouseDown(CGlEngine &glEngine, WPARAM wParam, LPARAM lParam);
    virtual void OnMouseMove(CGlEngine &glEngine, WPARAM wParam, LPARAM lParam);
    virtual void OnMouseUp(CGlEngine &glEngine, WPARAM wParam, LPARAM lParam);
    virtual void OnKeyDown(CGlEngine &glEngine, WPARAM wParam, LPARAM lParam);
    virtual void OnLDoubleClick(CGlEngine &glEngine, WPARAM wParam, LPARAM lParam);
    ~CGlToolBase(void);
};

class CGlToolSelect : public CGlToolBase
{
   bool selected;
public:
    CGlToolSelect(void)
    {
     selected = false;
    }
    virtual void OnMouseDown(CGlEngine &glEngine, WPARAM wParam, LPARAM lParam);
    virtual void OnMouseMove(CGlEngine &glEngine, WPARAM wParam, LPARAM lParam);
    virtual void OnMouseUp(CGlEngine &glEngine, WPARAM wParam, LPARAM lParam);
    virtual void OnKeyDown(CGlEngine &glEngine, WPARAM wParam, LPARAM lParam);
    virtual void OnLDoubleClick(CGlEngine &glEngine, WPARAM wParam, LPARAM lParam);
    ~CGlToolSelect(void);
};

In my select tool I set selected to false. Is this the correct way to do it if I do something like this:

CGlToolBase *tool = new CGlToolSelect;

Thanks

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-16T02:13:26+00:00Added an answer on May 16, 2026 at 2:13 am

    That’s perfectly legal and acceptable.

    However, some notes:

    Your destructor should be virtual. If any class has virtual methods (abstract or not), you should have a public virtual (abstract?) destructor (so delete calls the children destructors) or a protected non-virtual destructor (which prevents the superclass from being deleted as a superclass (it must be deleted as a subclass, thus calling the appropriate destructor)).

    You may want to use initializers to set selected in the constructor:

    CGlToolSelect() :
        selected(false)
    {
    }
    
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