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Home/ Questions/Q 389397
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T15:51:47+00:00 2026-05-12T15:51:47+00:00

I built 3 variations of a game for different platforms (i.e. Facebook, mobile etc.)

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I built 3 variations of a game for different platforms (i.e. Facebook, mobile etc.) in Flash CS4.

I now have the following structure (5 folders):

Facebook
Mobile
Website
Shared_classes
Shared_assets

In each of the top three folders there is a .fla file.
Every .fla uses assets and classes from the “shared folders” but also platform-unique code.

I would now like to migrate this project to Flash Builder but
1) what is the best approach to stay organized?
2) what is the best .fla file workflow?

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  1. Editorial Team
    Editorial Team
    2026-05-12T15:51:47+00:00Added an answer on May 12, 2026 at 3:51 pm

    Well, that depends… if you ever want to migrate to Flex4 and use Maven2 to automate the build, you might want to organize your project as follows:

    project-folder
    |- common
    |  |- CommonModule.fla
    |  |- src
    |  |- test
    |- platform1
    |  |- Platform1Module.fla
    |  |- src
    |  |- test
    |- platform2
    |  |- Platform2Module.fla
    |  |- src
    |  |- test
    |- ...
    

    I unfortunately didn’t organize it this way, and have recently been clobbered when trying to switch away from Adobe’s over-priced IDE that doesn’t even support building from the commandline. (How on earth is one supposed to perform integration testing or define pre-/post-commit hooks without commandline builds?)

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