I came across an application called PhysicsEditor and it traces images and results in vertices that make up the shape. I’m interested in implementing something that would do this but I’m not sure what type of algorithm can do this.
I came across an application called PhysicsEditor and it traces images and results in
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You get all of the points that make up the image (you might need to do this with edge detection or some kind of PCA if you’re dealing with bitmaps)
Then you compute a convex hull : http://en.wikipedia.org/wiki/Convex_hull