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Home/ Questions/Q 8853877
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T13:45:16+00:00 2026-06-14T13:45:16+00:00

I can use either a struct or an enum to overload constructors, and they

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I can use either a struct or an enum to overload constructors, and they both seem to do the same job. in fact, changing from one to the other doesn’t even show any differences when diff’ing the two executables using each. But, which is proper?

This:

enum PointLocalCoord{ local };
enum PointGlobalCoord{ global };

class Point {
    Point( const PointLocalCoord, const int x, const int y )
        {  /* something */  }
    Point( const PointGlobalCoord, const int x, const int y )
        {  /* something else */  }
};

or This:

struct local{};
struct global{};

class Point {
    Point( const local, const int x, const int y )
        {  /* something */  }
    Point( const global, const int x, const int y )
        {  /* something else */  }
};
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  1. Editorial Team
    Editorial Team
    2026-06-14T13:45:17+00:00Added an answer on June 14, 2026 at 1:45 pm

    Neither is good. You should have strongly semantic types, even for quantities of the same dimension, and conversion functions between them:

    struct LocalPoint { int x; int y; };
    struct GlobalPoint { int x; int y; };
    
    LocalPoint getLocal(GlobalPoint const & gp) { /* remainder? */ }
    GlobalPoint getGlobal(LocalPoint const & lp, int offset_x, int offset_y);
    

    Now you can make constructors for each point type directly.

    The upshot here is that a semantic point class is much better than two random, meaningless integers.

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