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Home/ Questions/Q 5949199
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T17:12:55+00:00 2026-05-22T17:12:55+00:00

I can wrap my head around using a 2D Perlin noise function to generate

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I can wrap my head around using a 2D Perlin noise function to generate the height value but I don’t understand why a 3D Perlin noise function would be used. In Notch’s blog, he mentioned using a 3D Perlin noise function for the terrain generation on Minecraft. Does anyone know how that would be done and why it would be useful? If you are passing x, y, and z values doesn’t that imply you already have the height?

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  1. Editorial Team
    Editorial Team
    2026-05-22T17:12:56+00:00Added an answer on May 22, 2026 at 5:12 pm

    Well, Minecraft is about Mines. So, what Notch tried to solve was: “How do I get holes / overhangs in my world?”

    Since 2D perlin noise generates nice/smooth looking hills, 3d perlin noise will generate nice/smooth hills and nice holes in your 3D voxel grid.

    An implementation can be found here (while that is an N-dimensional solution).

    In other use-cases the Z component of a 3D perlin noise is set to the current time. This way you will get a smooth transition between different 2d perlin noises and that can be used as groundwork for fluid textures.

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