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Home/ Questions/Q 6122205
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T15:52:18+00:00 2026-05-23T15:52:18+00:00

I cannot seem to figure out why the object returned by getProjection() is undefined.

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I cannot seem to figure out why the object returned by getProjection() is undefined. Here is my code:

 // Handles the completion of the rectangle
  var ne = recBounds.getNorthEast();
  var sw = recBounds.getSouthWest();
  $("#map_tools_selat").attr( 'value', sw.lat() );
  $("#map_tools_nwlat").attr( 'value', ne.lat() );
  $("#map_tools_selng").attr( 'value', ne.lng() );
  $("#map_tools_nwlng").attr( 'value', sw.lng() );

  // Set Zoom Level
  $("#map_tools_zoomlevel").attr( 'value', HAR.map.getZoom()+1 );
  document.getElementById("map_tools_centerLat").value = HAR.map.getCenter().lat();
  document.getElementById("map_tools_centerLong").value = HAR.map.getCenter().lng(); 

  // All this junk below is for getting pixel coordinates for a lat/lng  =/
  MyOverlay.prototype = new google.maps.OverlayView();
  MyOverlay.prototype.onAdd = function() { }
  MyOverlay.prototype.onRemove = function() { }
  MyOverlay.prototype.draw = function() { }
  function MyOverlay(map) { this.setMap(map); }
  var overlay = new MyOverlay(HAR.map);
  var projection = overlay.getProjection();
  // END - all the junk
  var p = projection.fromLatLngToContainerPixel(recBounds.getCenter());
  alert(p.x+", "+p.y);

My error is: Cannot call method ‘fromLatLngToContainerPixel’ of undefined

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T15:52:18+00:00Added an answer on May 23, 2026 at 3:52 pm

    Actually, i the reason why this happens is because the projection object is created after the map is idle after panning / zooming. So, a better solution is to listen on the idle event of the google.maps.Map object, and get a reference to the projection there:

    // Create your map and overlay
    var map;
    MyOverlay.prototype = new google.maps.OverlayView();
    MyOverlay.prototype.onAdd = function() { }
    MyOverlay.prototype.onRemove = function() { }
    MyOverlay.prototype.draw = function() { }
    function MyOverlay(map) { this.setMap(map); }
    
    var overlay = new MyOverlay(map);
    var projection;
    
    // Wait for idle map
    google.maps.event.addListener(map, 'idle', function() {
       // Get projection
       projection = overlay.getProjection();
    })
    
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