I can’t run an simple XNA window in fullscreen when I have hooked up my 2 monitors
The code I use to get it to fullscreen is:
graphics.PreferredBackBufferWidth = 800;
graphics.PreferredBackBufferHeight = 600;
graphics.PreferMultiSampling = false;
graphics.IsFullScreen = true;
graphics.ApplyChanges();
It works when I disable my second monitor in windows, but is their a way to fix the issue (code wise)
Have you tried applying the changes on the resolution before setting it to fullscreen?