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Home/ Questions/Q 204557
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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T17:28:42+00:00 2026-05-11T17:28:42+00:00

I can’t seem to find a more efficient way to copy an embedded resource

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I can’t seem to find a more efficient way to “copy” an embedded resource to disk, than the following:

using (BinaryReader reader = new BinaryReader(
    assembly.GetManifestResourceStream(@"Namespace.Resources.File.ext")))
{
    using (BinaryWriter writer
        = new BinaryWriter(new FileStream(path, FileMode.Create)))
    {
        long bytesLeft = reader.BaseStream.Length;
        while (bytesLeft > 0)
        {
            // 65535L is < Int32.MaxValue, so no need to test for overflow
            byte[] chunk = reader.ReadBytes((int)Math.Min(bytesLeft, 65536L));
            writer.Write(chunk);

            bytesLeft -= chunk.Length;
        }
    }
}

There appears to be no more direct way to do the copy, unless I’m missing something…

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  1. Editorial Team
    Editorial Team
    2026-05-11T17:28:42+00:00Added an answer on May 11, 2026 at 5:28 pm

    I’m not sure why you’re using BinaryReader/BinaryWriter at all. Personally I’d start off with a useful utility method:

    public static void CopyStream(Stream input, Stream output)
    {
        // Insert null checking here for production
        byte[] buffer = new byte[8192];
    
        int bytesRead;
        while ((bytesRead = input.Read(buffer, 0, buffer.Length)) > 0)
        {
            output.Write(buffer, 0, bytesRead);
        }
    }
    

    then call it:

    using (Stream input = assembly.GetManifestResourceStream(resourceName))
    using (Stream output = File.Create(path))
    {
        CopyStream(input, output);
    }
    

    You can change the buffer size of course, or have it as a parameter to the method – but the main point is that this is simpler code. Is it more efficient? Nope. Are you sure you really need this code to be more efficient? Do you actually have hundreds of megabytes you need to write out to disk?

    I find I rarely need code to be ultra-efficient, but I almost always need it to be simple. The sort of difference in performance that you might see between this and a “clever” approach (if one is even available) isn’t likely to be a complexity-changing effect (e.g. O(n) to O(log n)) – and that’s the type of performance gain which really can be worth chasing.

    EDIT: As noted in comments, .NET 4.0 has Stream.CopyTo so you don’t need to code this up yourself.

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