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Home/ Questions/Q 7572721
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T15:59:47+00:00 2026-05-30T15:59:47+00:00

I can’t seem to find a way to get more than the initial set

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I can’t seem to find a way to get more than the initial set of 4 stage3Ds provided by flash.

I have tried instantiating a new one using it’s constructor and then adding it to the stage by simply pushing it to the list

stage.stage3Ds.push(new Stage3D());

but this doesn’t seem to be working as my eventListener for the Event.CONTEXT3D_CREATE is never called (it is if I use one of the default Stage3Ds.

Does anybody have a workaround or a way to accomplish this?

Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-30T15:59:48+00:00Added an answer on May 30, 2026 at 3:59 pm

    From the Adobe documentation:

    Stage3D provides a high-performance rendering surface for content
    rendered using the Context3D class. This surface uses the graphics
    processing unit (GPU) when possible. The runtime stage provides a
    fixed number of Stage3D objects. The number of instances varies by the
    type of device. Desktop computers typically provide four Stage3D
    instances.

    So: No. And you shouldn’t assume you’ll always have four at your disposal, either – there might be less.

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