I can’t sleep! 🙂
I have a reasonably large project on Windows and encountered some heap corruption issues. I have read all SO, including this nice topic: How to debug heap corruption errors?, however nothing was suitable to help me out-of-the-box. Debug CRT and BoundsChecker detected heap corruptions, but addresses were always different and detections point were always far away from the actual memory overwrites. I have not slept till the middle of the night and crafted the following hack:
DWORD PageSize = 0;
inline void SetPageSize()
{
if ( !PageSize )
{
SYSTEM_INFO sysInfo;
GetSystemInfo(&sysInfo);
PageSize = sysInfo.dwPageSize;
}
}
void* operator new (size_t nSize)
{
SetPageSize();
size_t Extra = nSize % PageSize;
nSize = nSize + ( PageSize - Extra );
return Ptr = VirtualAlloc( 0, nSize, MEM_COMMIT, PAGE_READWRITE);
}
void operator delete (void* pPtr)
{
MEMORY_BASIC_INFORMATION mbi;
VirtualQuery(pPtr, &mbi, sizeof(mbi));
// leave pages in reserved state, but free the physical memory
VirtualFree(pPtr, 0, MEM_DECOMMIT);
DWORD OldProtect;
// protect the address space, so noone can access those pages
VirtualProtect(pPtr, mbi.RegionSize, PAGE_NOACCESS, &OldProtect);
}
Some heap corruption errors became obvious and i was able to fix them. There were no more Debug CRT warnings on exit. However, i have some questions regarding this hack:
1. Can it produce any false positives?
2. Can it miss some of the heap corruptions? (even if we replace malloc/realloc/free?)
3. It fails to run on 32-bits with OUT_OF_MEMORY, only on 64-bits. Am I right we simply run out of the virtual address space on 32-bits?
So, this will only catch bugs of the class “use after free()”. For that purpose, I think, it’s reasonably good.
If you try to
deletesomething that wasn’tnew‘ed, that’s a different type of bug. Indeleteyou should first check if the memory has been indeed allocated. You shouldn’t be blindly freeing the memory and marking it as inaccessible. I’d try to avoid that and report (by, say, doing a debug break) when there’s an attempt todeletesomething that shouldn’t be deleted because it was nevernew‘ed.Obviously, this won’t catch all corruptions of heap data between
newand and the respectivedelete. It will only catch those attempted afterdelete.E.g.:
Typically you have available about ~2GB of the virtual address space on a 32-bit Windows. That’s good for at most ~524288
new‘s like in the provided code. But with objects bigger than 4KB, you’ll be able to successfully allocate fewer instances than that. And then address space fragmentation will reduce that number further.It’s a perfectly expected outcome if you create many object instances during the life cycle of your program.