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Home/ Questions/Q 596729
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T16:12:11+00:00 2026-05-13T16:12:11+00:00

I can’t truly understand why the free process returns in an error. I got

  • 0

I can’t truly understand why the free process returns in an error. I got this code in C:

int LuffarschackStart(void)
{
/* to avoid the program from closing */
char readEnd;
int i = 0;    

board_type *board = malloc(sizeof(square_type));
if (board == NULL)
{
    printf("Could not allocate the memory needed...");
    scanf("%c", &readEnd);         
    return 0;
}

for(i = 0; i < 9; i = i + 1)
    board->square[i].piece_type = NO_PIECE;

board_play_game(board);    

free(board);
printf("Press any key and enter to quit the program...");
scanf("%c", &readEnd);         
return 0;
}

The board struct that i am allocating looks like this:

typedef struct
{
    /* flag to indicate if a square is free or not */  
    int free;
    /* the type of piece stored on the square if the 
       square is not free, in this case the admissible 
       values are CROSS_PIECE and CIRCLE_PIECE, 
       otherwise the value NO_PIECE is used */ 
    int piece_type; 
} square_type; 

typedef struct
{
    square_type square[N_SQUARES]; 
    int computer_type;
    int player_type;
} board_type;

Could the problem be that i need to free the square_type inside the board first? If thats the case, how do i free that?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T16:12:11+00:00Added an answer on May 13, 2026 at 4:12 pm

    I think your malloc is wrong. It should be

    board_type *board = malloc(sizeof(board_type)); /* instead of sizeof(square_type) ...*/
    

    Besides this I think your code is correct …

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