I checked here: How do I get an XNA 4.0 game to run on other machines?, but there’s no real solution in it.
I created a completely empty XNA4.0 project, selected Release and compiled it, rar’d up the Release folder and sent it to a non-development PC. Got an Appcrash generic error.
Its probably something standard I’m doing wrong, but no idea what..
Can confirm that both .NET4.0, XNA Redist 4.0 and DirectX are installed on the other machine.
UPDATE: The empty ‘new game’ loads now, but I have made a program or six over the last years, each of which doesn’t run on the other machine. Could someone perhaps link me to ‘proper’ referencing, assemblies, and such? Google dropped those words more than once in combination with my problem.
UPDATE: I asked a friend to test on his PC, at first, same error, but he forgot to install the XNA 4.0 redist. After that, my files were running fine on his pc. Still, they’re not working on my own non-development machine, for some reason. Anyway, thanks for the suggestions, now that I know its local I can probably fix it myself. Suggestions are still welcome.
Is there the Dot-Net 4.0 and XNA 4.0 framework installed?