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Home/ Questions/Q 996933
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T06:57:11+00:00 2026-05-16T06:57:11+00:00

I come from a .NET background and will be going into the field of

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I come from a .NET background and will be going into the field of rendering / graphics using OpenGL/DirectX. For this purpose C++ will be my language of choice to interact with these rendering frameworks.

As I understand it Visual C++ allows native support for CLI which is an extension to C++ that allows the application to benefit from the managed runtime. Would you recommend spending time getting accustomed with C++/CLI or should I stick to plain C++?

Also, when using the Visual C++ IDE what can I expect from the compiler? Will standard C++ compiled code be standard executables capable of running anywhere that a normal C++ executable would run? I’ve heard that the compiler for VC++ comes with issues of its own.

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  1. Editorial Team
    Editorial Team
    2026-05-16T06:57:12+00:00Added an answer on May 16, 2026 at 6:57 am

    It really depends on what you’re looking for. C++/CLI has advantages that few of the other .NET languages share (strong support for mixed mode being one of them), but it’s still a .NET paradigm at heart. The only reason you’re going to delve into it is if you want what .NET offers. If your primary need is for full-screen type applications, it’s unlikely that learning the .NET extensions will get you much that learning one of the more capable C++ extension libraries wouldn’t get you, and the C++-only option would retain cross-platform compatibility.

    As to the compiler, recent years have seen dramatic improvements in Visual Studio’s C++ compilation. The compiled executables require the correct runtime to be installed on the target system, but that is not a particularly onerous requirement.

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