I commented earlier on this question (“Why java.lang.Object is not abstract?”) stating that I’d heard that using a byte[0] as a lock was slightly more efficient than using an java.lang.Object. I’m sure I’ve read this somewhere but I can’t recall where: Does anyone know if this is actually true?
I suspect it’s due to the instantiation of byte[0] requiring slightly less byte code than Object, although it was pointed out that byte[0] requires additional storage in order to store the length field and so it sounds like this might negate any benefit.
I got curious enough to test it. Sourcecode:
Bytecode:
So you’re right in that the byte code is shorter for arrays, because array creation has its own JVM opcode. But what does that mean? Nothing, really. It’s a virtual machine, so there’s absolutely no guarantee that fewer bytecode instructions mean less work for the actual physical CPU. We could start profiling of course, but that would be quite pointless. If there is a difference at all, no matter which way, it will never ever matter. Object creation is incredibly fast nowadays. You’d probably have to start using
longfor your loop index before you can even measure the total time.