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Home/ Questions/Q 6322081
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T16:15:54+00:00 2026-05-24T16:15:54+00:00

I couldn’t find examples of how to initialize the animation object. example Animation ticketAnim;

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I couldn’t find examples of how to initialize the animation object.

example Animation ticketAnim;

well new Animation(); is not a valid object it seems so I can’t just do Animation ticketAnim = new Animation(); but I would like to. I take the suggested initialization route that the IDE offers which is Animation ticketAnim = null;

of course, accessing this will result in a null pointer exception

what is the right way to do this?

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  1. Editorial Team
    Editorial Team
    2026-05-24T16:15:55+00:00Added an answer on May 24, 2026 at 4:15 pm

    When declaring a new animation, you need to use the constructor of an animation type. Here’s some sample code for one of the animation controllers I use in my code:

    private void addDeleteDropAnimation() {
        AnimationSet set = new AnimationSet(true);
    
        Animation animation = new AlphaAnimation(0.0f, 1.0f);
        animation.setDuration(150);
        set.addAnimation(animation);
    
        animation = new TranslateAnimation(
            Animation.RELATIVE_TO_SELF, 0.0f,Animation.RELATIVE_TO_SELF, 0.0f,
            Animation.RELATIVE_TO_SELF, -1.0f,Animation.RELATIVE_TO_SELF, 0.0f
        );
        animation.setDuration(300);
        set.addAnimation(animation);
    
        controllerDel = new LayoutAnimationController(set, 0.5f);
        vw_delLinearLayout.setLayoutAnimation(controllerDel);
    }
    

    The Animation class itself is just an abstraction. To use an animation, implement one of Animation’s direct know subclasses (also specified in the link to the Animation API).

    These include:

    • AlphaAnimation
    • TranslateAnimation
    • RotateAnimation
    • ScaleAnimation

    If you want, you can also create your own custom animation by extending the Animation class. A good example of creating a custom animation can be found here.

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